Stock Analysis on Net

Activision Blizzard Inc. (NASDAQ:ATVI)

This company has been moved to the archive! The financial data has not been updated since July 31, 2023.

Income Statement 
Quarterly Data

The income statement presents information on the financial results of a company business activities over a period of time. The income statement communicates how much revenue the company generated during a period and what cost it incurred in connection with generating that revenue.

Activision Blizzard Inc., consolidated income statement (quarterly data)

US$ in millions

Microsoft Excel
3 months ended: Jun 30, 2023 Mar 31, 2023 Dec 31, 2022 Sep 30, 2022 Jun 30, 2022 Mar 31, 2022 Dec 31, 2021 Sep 30, 2021 Jun 30, 2021 Mar 31, 2021 Dec 31, 2020 Sep 30, 2020 Jun 30, 2020 Mar 31, 2020 Dec 31, 2019 Sep 30, 2019 Jun 30, 2019 Mar 31, 2019 Dec 31, 2018 Sep 30, 2018 Jun 30, 2018 Mar 31, 2018
Product sales 520 695 721 231 304 386 645 423 568 675 866 408 533 543 700 260 359 656 808 263 464 720
In-game, subscription, and other revenues 1,687 1,688 1,613 1,551 1,340 1,382 1,517 1,647 1,728 1,600 1,546 1,546 1,399 1,245 1,286 1,022 1,037 1,169 1,574 1,249 1,177 1,245
Net revenues 2,207 2,383 2,334 1,782 1,644 1,768 2,162 2,070 2,296 2,275 2,412 1,954 1,932 1,788 1,986 1,282 1,396 1,825 2,382 1,512 1,641 1,965
Product costs (116) (136) (241) (107) (80) (91) (273) (120) (116) (140) (348) (101) (137) (119) (268) (137) (99) (152) (304) (127) (126) (162)
Software royalties and amortization (105) (101) (78) (9) (63) (81) (74) (72) (88) (112) (117) (37) (33) (82) (69) (9) (51) (111) (156) (20) (49) (146)
Product sales (221) (237) (319) (116) (143) (172) (347) (192) (204) (252) (465) (138) (170) (201) (337) (146) (150) (263) (460) (147) (175) (308)
Game operations and distribution costs (373) (363) (376) (343) (317) (288) (290) (307) (322) (296) (312) (290) (271) (258) (250) (246) (230) (239) (251) (257) (250) (270)
Software royalties and amortization (62) (65) (61) (43) (25) (19) (20) (28) (29) (30) (40) (41) (28) (46) (69) (50) (53) (61) (121) (109) (85) (84)
In-game, subscription, and other (435) (428) (437) (386) (342) (307) (310) (335) (351) (326) (352) (331) (299) (304) (319) (296) (283) (300) (372) (366) (335) (354)
Cost of revenues (656) (665) (756) (502) (485) (479) (657) (527) (555) (578) (817) (469) (469) (505) (656) (442) (433) (563) (832) (513) (510) (662)
Gross profit 1,551 1,718 1,578 1,280 1,159 1,289 1,505 1,543 1,741 1,697 1,595 1,485 1,463 1,283 1,330 840 963 1,262 1,550 999 1,131 1,303
Product development (405) (402) (487) (277) (311) (346) (320) (329) (335) (353) (347) (274) (291) (238) (295) (210) (244) (249) (324) (263) (255) (259)
Sales and marketing (333) (278) (415) (287) (263) (252) (299) (244) (245) (237) (341) (238) (242) (243) (346) (182) (191) (207) (322) (263) (226) (251)
General and administrative (230) (238) (308) (229) (250) (214) (174) (143) (189) (282) (256) (186) (175) (167) (206) (177) (170) (179) (200) (208) (216) (198)
Restructuring and related costs (2) 3 2 (31) (3) (13) (30) (56) (9) (6) (23) (29) (24) (22) (57) (10)
Operating income 583 800 368 485 338 479 681 824 959 795 595 778 749 612 454 247 336 570 694 265 434 595
Interest expense from debt (27) (27) (54) (27) (27)
Other income (expense), net 168 122 144 15 10 13 (43) (65) 43 (30) (32) (25) (22) (8) (7) 2 34 (3) (4) (13) (26) (28)
Loss on extinguishment of debt (31) (40)
Income before income tax (expense) benefit 724 895 458 500 321 465 638 759 1,002 765 563 722 727 604 447 249 370 567 690 212 408 567
Income tax (expense) benefit (137) (155) (55) (65) (41) (70) (73) (120) (126) (146) (55) (118) (147) (99) 77 (45) (42) (120) (39) 48 (6) (67)
Net income 587 740 403 435 280 395 565 639 876 619 508 604 580 505 524 204 328 447 651 260 402 500

Based on: 10-Q (reporting date: 2023-06-30), 10-Q (reporting date: 2023-03-31), 10-K (reporting date: 2022-12-31), 10-Q (reporting date: 2022-09-30), 10-Q (reporting date: 2022-06-30), 10-Q (reporting date: 2022-03-31), 10-K (reporting date: 2021-12-31), 10-Q (reporting date: 2021-09-30), 10-Q (reporting date: 2021-06-30), 10-Q (reporting date: 2021-03-31), 10-K (reporting date: 2020-12-31), 10-Q (reporting date: 2020-09-30), 10-Q (reporting date: 2020-06-30), 10-Q (reporting date: 2020-03-31), 10-K (reporting date: 2019-12-31), 10-Q (reporting date: 2019-09-30), 10-Q (reporting date: 2019-06-30), 10-Q (reporting date: 2019-03-31), 10-K (reporting date: 2018-12-31), 10-Q (reporting date: 2018-09-30), 10-Q (reporting date: 2018-06-30), 10-Q (reporting date: 2018-03-31).


Revenue Trends
Net revenues show seasonal fluctuations with peaks consistently in the fourth quarter of each year, indicating strong year-end performance. The highest peak is observed in December 2020 at $2,412 million, after which revenues fluctuate but remain elevated compared to earlier years. Product sales display variability with significant declines in some quarters, such as September 2018 and September 2022, while in-game, subscription, and other revenues tend to show a general upward trend over the long term, growing from $1,245 million in March 2018 to $1,687 million in June 2023.
Cost of Revenues
Cost of revenues follows a somewhat proportional pattern with net revenues, showing higher costs during quarters with higher revenues, especially in year-end periods. It peaks notably in December 2018, 2020, and 2022, with values such as -$832 million, -$817 million, and -$756 million respectively, indicating increased operational expenses associated with higher sales volumes. Within cost components, product costs and software royalties/amortization fluctuate but generally rise during higher revenue quarters, aligning with product sales activity and software licensing expenses.
Gross Profit
Gross profit demonstrates a similar seasonal pattern to revenues, with peaks in fourth quarters and dips in intervening quarters. The highest gross profit is achieved in June 2021 at $1,741 million. Despite some fluctuations, gross profit remains generally strong and improves over the years, reflecting effective management of cost relative to sales growth, particularly influenced by the rise in in-game and subscription revenue streams.
Operating Expenses
Operating expenses including product development, sales and marketing, and general and administrative costs show moderate variability across quarters. Product development expenses progressively increase, notably reaching -$487 million in December 2022, which suggests increased investment in new products or enhancements. Sales and marketing expenses also trend upwards, with spikes around major sales periods such as year-end quarters. General and administrative costs exhibit less pronounced seasonality but slightly increase over time, potentially reflecting organizational growth. Restructuring and related costs are infrequent and sporadic, with small impacts mainly in 2018 and 2020–2022.
Operating Income and Profitability
Operating income exhibits quarterly volatility but maintains positive values in all reported periods. The peak occurs in June 2021 at $959 million, reflecting strong operational performance. Despite some dips, operating income remains resilient, supported by growing revenues and controlled expenses. Interest expenses from debt impact net income from mid-2021 onwards, with notable charges around June and December quarters. Other income (expense), net, is variable, showing occasional significant positive spikes as seen in 2023, boosting overall profitability in those quarters.
Income Before Tax and Net Income
Income before income tax generally follows operating income trends, with peaks in June 2021 and March 2023. Income tax expenses fluctuate widely, causing notable variances in net income margins. Net income mirrors income before tax with seasonal highs and lows, maintaining profitability throughout all periods. The highest net income figure is $876 million in June 2021, emphasizing a period of strong earnings. While net income experiences occasional declines, overall it reflects a healthy financial position bolstered by diversified revenue streams and controlled cost structures.