Stock Analysis on Net

Activision Blizzard Inc. (NASDAQ:ATVI)

$22.49

This company has been moved to the archive! The financial data has not been updated since July 31, 2023.

Analysis of Revenues

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Revenues as Reported

Activision Blizzard Inc., income statement, revenues

US$ in millions

Microsoft Excel
12 months ended: Dec 31, 2022 Dec 31, 2021 Dec 31, 2020 Dec 31, 2019 Dec 31, 2018
Console
PC
Mobile and ancillary
Other
Net revenues by platform

Based on: 10-K (reporting date: 2022-12-31), 10-K (reporting date: 2021-12-31), 10-K (reporting date: 2020-12-31), 10-K (reporting date: 2019-12-31), 10-K (reporting date: 2018-12-31).


Overall Net Revenue Trend
The total net revenues exhibited fluctuations over the five-year period. Revenues decreased from 7,500 million US dollars in 2018 to 6,489 million in 2019, followed by a recovery and growth to 8,086 million in 2020, subsequently reaching a peak of 8,803 million in 2021. However, in 2022, there was a notable decline to 7,528 million.
Console Revenue Analysis
Console revenues showed a declining trend from 2,538 million in 2018 to 1,920 million in 2019, followed by a significant increase to 2,784 million in 2020. The revenue slightly decreased to 2,637 million in 2021 and then dropped sharply to 1,753 million in 2022. This pattern indicates volatility with a recent marked decline.
PC Revenue Analysis
Revenue from PC platforms also showed volatility. It decreased from 2,180 million in 2018 to 1,718 million in 2019, increased moderately to 2,056 million in 2020, then further grew to 2,323 million in 2021. However, similar to console revenues, it declined to 1,653 million in 2022, reflecting a downward trend in the latest year.
Mobile and Ancillary Revenue Analysis
This segment displayed continuous growth throughout the period. Starting at 2,175 million in 2018, revenues slightly increased to 2,203 million in 2019, then rose steadily to 2,559 million in 2020, 3,182 million in 2021, and peaked at 3,517 million in 2022. This consistent upward trajectory highlights increasing contribution from mobile and ancillary platforms.
Other Revenue Analysis
Revenues classified under ‘Other’ remained relatively stable over the years, with minor fluctuations: 607 million in 2018, rising marginally to 648 million in 2019 and 687 million in 2020, then slightly dipping to 661 million in 2021 and further to 605 million in 2022. This suggests a steady, but non-growth segment.
Summary and Insights
The data reveals a shift in revenue sources with mobile and ancillary platforms demonstrating robust and consistent growth, becoming an increasingly important contributor. Conversely, both console and PC revenues exhibited volatility and a decreasing trend in the most recent year. Total net revenues peaked in 2021 before retreating in 2022, largely due to declines in the console and PC segments. The ‘Other’ revenue category remained stable but did not contribute to revenue growth. This pattern suggests a transition in the company's revenue base, emphasizing the growing significance of mobile and ancillary platforms in offsetting declines from traditional gaming platforms.