Stock Analysis on Net
Stock Analysis on Net

Activision Blizzard Inc. (NASDAQ:ATVI)

This company has been moved to the archive! The financial data has not been updated since July 31, 2023.

Analysis of Revenues

Microsoft Excel

Revenues as Reported

Activision Blizzard Inc., income statement, revenues

US$ in millions

Microsoft Excel
12 months ended: Dec 31, 2022 Dec 31, 2021 Dec 31, 2020 Dec 31, 2019 Dec 31, 2018
Console 1,753 2,637 2,784 1,920 2,538
PC 1,653 2,323 2,056 1,718 2,180
Mobile and ancillary 3,517 3,182 2,559 2,203 2,175
Other 605 661 687 648 607
Net revenues by platform 7,528 8,803 8,086 6,489 7,500

Based on: 10-K (reporting date: 2022-12-31), 10-K (reporting date: 2021-12-31), 10-K (reporting date: 2020-12-31), 10-K (reporting date: 2019-12-31), 10-K (reporting date: 2018-12-31).


Net revenues exhibited significant volatility between 2018 and 2022, characterized by a period of expansion peaking in 2021 followed by a contraction in 2022. While aggregate revenues in 2022 returned to levels nearly identical to those seen in 2018, the underlying composition of these revenues underwent a structural shift toward mobile platforms.

Mobile and Ancillary Expansion
The Mobile and ancillary segment demonstrated consistent year-over-year growth throughout the entire analyzed period. Revenues increased from 2,175 million US$ in 2018 to 3,517 million US$ in 2022. This segment evolved from being one of three primary revenue drivers to the dominant source of income, showing resilience and steady scaling regardless of fluctuations in other platforms.
Traditional Platform Volatility (Console and PC)
Both Console and PC revenues experienced significant fluctuations, with a synchronized peak during the 2020-2021 period. Console revenues rose to a high of 2,784 million US$ in 2020 before dropping to a five-year low of 1,753 million US$ in 2022. Similarly, PC revenues peaked at 2,323 million US$ in 2021 before declining sharply to 1,653 million US$ in 2022. This suggests a period of accelerated demand followed by a substantial correction in traditional gaming hardware platforms.
Stability of Other Revenue Streams
Revenues categorized as "Other" remained relatively stagnant, fluctuating within a narrow range between 605 million US$ and 687 million US$. This segment contributed a stable but non-growth component to the overall revenue mix.
Aggregate Revenue Distribution Shift
A clear divergence in platform performance is observable. In 2018, the revenue split between Console, PC, and Mobile was relatively balanced. By 2022, the Mobile and ancillary segment significantly outperformed the other platforms, offsetting the declines in Console and PC revenues to maintain the total net revenue at 7,528 million US$.

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